import pygame
pygame.init()
screen = pygame.display.set_mode((600, 400))
pygame.display.set_caption("Pygame Sample")
clock = pygame.time.Clock()
x, y, dx, dy, r = 300, 200, 4, 3, 24
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
x += dx
y += dy
if x - r < 0 or x + r > 600: dx = -dx
if y - r < 0 or y + r > 400: dy = -dy
screen.fill((20, 24, 40))
pygame.draw.circle(screen, (233, 30, 99), (x, y), r)
pygame.display.flip()
clock.tick(60)
pygame.quit()
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