Program forrása:
import
turtle
# Create screen
sc = turtle.Screen()
sc.title(
"PingPongjatek" )
sc.bgcolor(
"white" )
sc.setup(width = 1000 ,
height = 600 )
# Left paddle
left_pad = turtle.Turtle()
left_pad.speed( 0 )
left_pad.shape( "square" )
left_pad.color( "black" )
left_pad.shapesize(stretch_wid = 6 ,
stretch_len = 2 )
left_pad.penup()
left_pad.goto( - 400 , 0 )
# Right paddle
right_pad = turtle.Turtle()
right_pad.speed( 0 )
right_pad.shape( "square" )
right_pad.color( "black" )
right_pad.shapesize(stretch_wid = 6 ,
stretch_len = 2 )
right_pad.penup()
right_pad.goto( 400 , 0 )
# Ball of circle shape
hit_ball = turtle.Turtle()
hit_ball.speed( 40 )
hit_ball.shape( "circle" )
hit_ball.color( "blue" )
hit_ball.penup()
hit_ball.goto( 0 , 0 )
hit_ball.dx = 5
hit_ball.dy = - 5
Videó
https://www.youtube.com/watch?v=C6jJg9Zan7w
---------------
1 import pygame
2
3
4 class Player():
5 def init (self):
6 self.x, self.y = 16, SCR_HEI/2
7 self.speed = 3
8 self.padwid, self.padHei = 8, 64
9 self.score = 0
10 self.scoreFont = pygame.font.Font( , 64)
11
12 def scoring(self):
13 scoreBlit = self.scoreFont.render(str(self.score), 1, (255, 255, 255))
14 screen.blit(scoreBlit, (32, 16))
15 if self.score == 10:
16 print
17 exit()
18
19 def movement(self):
20 keys = pygame.key.get_pressed()
21 if keys[pygame.k_w]:
22 self.y -= self.speed
23 elif keys[pygame.k_sl:
24 self.y += self.speed
25
26 if self.y <= 0:
27 self.y = 0
28 elif self.y >= SCR_HEI.64:
29 self.y = SCR_HEI-64
30
31 def draw(self):
32 pygame.draw.rect(screen, (255, 255, 255), (self.x, self.y, self.padwid, self.padHei))
33
34 class Enemy():
35 def __init__(self):
36 self.x, self.y = SCR_WID-16, SCR HE1/2
37 self.speed =
38 self.padwid, self.padHei = 8, 64
39 self.score = 0
40 self.scoreFont = pygame.font.Font( , 64)
41
42 def scoring(self):
43 scoreBlit = self.scoreFont.render(str(self.score), 1, (255, 255, 255))
44 screen.blit(scoreBlit, (SCR_HEI+92, 16))
45 if self.score == 10:
46 print
47 exit()
48
49 def movement(self):
50 keys = pygame.key.get_pressed()
51 if keys[pygame.K UP]:
52 self.y -= seTf.speed
53 elif keys[pygame.K_DOwN]:
54 self.y += self.speed
55
56 if self.y <= 0:
57 self.y = 0
58 elif self.y >= SCR HEI-64:
59 self.y = SCR HEI-64
60
61 def draw(self):
62 pygame.draw.rect(screen, (255, 255, 255), (self.x, self.y, self.padwid, self.padHei))
63
64 class Ball():
65 def __init(self):
66 self.x,__ self.y = SCRWID/2, SCR_HEI/2
67 self.speed_x = .3
68 self.speed_y = 3
69 self.size = 8
70
71 def movement(self):
72 self.x += self.speed_x
73 self.y += self.speed_y
74
75 #,all col
76 if self.y <= 0:
77 self.speed_y .1
78 elif self.y >= SCR_HEI-self.size:
79 self.speed_y .= -1
80
81 if self.x <= 0:
82 self.__init__()
83 enemy.score += 1
84 elif self.x ).= scR_WID-self.size:
85 self.init()
86 self.speed_x =
87 player.score += 1
88 ##wall col
89 *paddle col
90 #player
91 for n in range(-self.size, player.padHei):
92 if self.y == player.y + n:
93 if self.x <= player.x + player.padwid:
94 self.speed_x •= -1
95 break
96 n +=
97 *enemy
98 for n in range(-self.size, enemy.padHei):
99 if self.y == enemy.y + n:
100 if self.x >= enemy.x - enemy.padwid:
101 self.speed_x .= -1
102 break
103 n += 1
104 ##paddle col
105
106 def draw(self):
107 pygame.draw.rect(screen, (255, 255, 255), (self.x, self.y, 8, 8))
108
109 SCRWID, SCR_HEI = 640, 480
110 screen = pygame.display.set_mode((SCR_WID, SCR_HEI))
111 pygame.display.set caption(
112 pygame.font.init()—
113 clock = pygame.time.Clock()
114 FPS = 60
115
116 ball = Ball()
117 player = Player()
118 enemy = Enemy()
119
120 while True:
121 *process
122 for event in pygame.event.get():
123 if event.type == pygame.QUIT:
124 print 'Game exited by user.
125 exit()
126 ##process
127 *logic
128 ball.movement()
129 player.movement()
130 enemy.movement()
131 ##logic
132 *draw
133 screen.fill((0, 0, 0))
134 ball.draw()
135 player.draw()
136 player. scoring()
137 enemy.draw()
138 enemy. scoring()
139 ##dra.
140
141 pygame.display.flip()
142 clock.tick(FPS)
143
Nincsenek megjegyzések:
Megjegyzés küldése